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| | Dexku - The Garfield User | |
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The Sonio579 Champion Poster
Posts : 157 Zenie : 5582 Join date : 2009-09-24 Age : 28 Location : Over there, no, more to the left, RIGHT, GO FARTHER DOWN...
| Subject: Dexku - The Garfield User Tue Jun 22, 2010 3:02 pm | |
| Dexku is a.. person. Pretty much. Yeah. A normal person. Wielding a morphing gun. Yep. Just your everyday person. This particular everyday person shall be my first character in order to duel with in the realms of Crazy Brawl. Okay. I'll tell about him. Okay? Okay. ONWARD!
DEXKU'S ATTACKS: -The Garfield: Default Mode - Does 30-70 damage, has a 1 turn cooldown. Has great accuracy and speed, making it one of Dexku's more balanced attacks.
-The Garfield: Shotgun Mode - The Garfield fires 10 bullets, each bullet doing 15 damage. The bullets' force isn't much, making it a slow attack. Although the bellets spread, and thus making it hard to evade. 3 turn cooldown.
-The Garfield: Uzi Mode - The uzi mode is deadly. The bullets are fastest of all, but don't spread at all. They stay in a line. They can press though shields, and break weak ones too. Each bullet does a puny 10 damage, but fires 7 bullets, adding up damage. 3 turn cooldown. If used, Dexku is hurt 10 damage.
-The Garfield: Battle Riffle Mode - The garfield fires 3 bullets. Each does 40 damage. The bullets are almost as fast as default mode. These bullets don't spread as well, and don't pressure a shield too much. Easy to dodge. 2 turn cooldown.
-The Garfield: Sniper Riffle Mode - The Garfield unleashes a bullet doing 170 damage. It's very quick and has high pressure among shields. 7 turn cooldown, and if it's a critical hit*, it's a headshot and does 400 damage.
SPECIAL MOVE: BONK! Energy Drink - Makes Dexku invernuble to ALL attacks, although all damage Dexku deals is cut in half. May only be used once per match. Effect lasts for 3 rounds.
* = A very rare occasian, usually does more damage or has a diffrent effect.
-------------------If for whatever reason The Garfield is disabled, Dexku may use these attacks.---------------
Punch - Dexku just simply punches at the opponet. Damage may vary.
Kick - Dexku kicks at the opponet. Damage varies.
Dull Knife - Dexku uses a rusted knife to slice at the opponet. Damage varies.
DEXKU'S STATUS: 600 HP Attack: 80 Defence: 35 Speed:43 Level 1 100 Experiance Ponits
Last edited by The Sonio579 on Tue Jun 22, 2010 7:04 pm; edited 3 times in total | |
| | | NateStar™ Admin
Posts : 99 Zenie : 5473 Join date : 2009-11-05 Age : 26 Location : Behind chu..NO OTHER WAY IDIOTZ
| Subject: Re: Dexku - The Garfield User Tue Jun 22, 2010 3:11 pm | |
| - The Sonio579 wrote:
- Dexku is a.. person. Pretty much. Yeah. A normal person. Wielding a morphing gun. Yep. Just your everyday person. This particular everyday person shall be my first character in order to duel with in the realms of Crazy Brawl. Okay. I'll tell about him. Okay? Okay. ONWARD!
DEXKU'S ATTACKS: -The Garfield: Default Mode - Does 30-70 damage, has a 1 turn cooldown. Has great accuracy and speed, making it one of Dexku's more balanced attacks.
-The Garfield: Shotgun Mode - The Garfield fires 10 bullets, each bullet doing 50 damage. The bullets' force isn't much, making it a slow attack. Although the bellets spread, and thus making it hard to evade. 3 turn cooldown.
-The Garfield: Uzi Mode - The uzi mode is deadly. The bullets are fastest of all, but don't spread at all. They stay in a line. They can press though shields, and break weak ones too. Each bullet does a puny 10 damage, but fires 7 bullets, adding up damage. 3 turn cooldown.
-The Garfield: Battle Riffle Mode - The garfield fires 3 bullets. Each does 70 damage. The bullets are almost as fast as default mode. These bullets don't spread as well, and don't pressure a shield too much. Easy to dodge. 2 turn cooldown.
-The Garfield: Sniper Riffle Mode - The Garfield unleashes a bullet doing 300 damage. It's very quick and has high pressure among shields. 7 turn cooldown, and if it's a critical hit*, it's a headshot and does 700 damage.
* = A very rare occasian, usually does more damage or has a diffrent effect.
-------------------If for whatever reason The Garfield is disabled, Dexku may use these attacks.---------------
Punch - Dexku just simply punches at the opponet. Damage may vary.
Kick - Dexku kicks at the opponet. Damage varies.
Dull Knife - Dexku uses a rusted knife to slice at the opponet. Damage varies.
DEXKU'S STATUS: 600 HP Attack: 80 Defence: 35 Speed:43 Several things I saw wrong. One, I saw with the shotgun. Each bullet needs to be nerfed to 15-20 damage. Another thing, the UZI. The UZI actually has some pretty decent recoil, so edit that. Also, the sniper rifle should have its damage cut in half because many characters might be easily killed by it, some even in one hit. The battle rifle, im not sure, I suppose it could be a bit weaker. If you take a look at my character, you'll see that he is much weaker then Dexku. | |
| | | The Sonio579 Champion Poster
Posts : 157 Zenie : 5582 Join date : 2009-09-24 Age : 28 Location : Over there, no, more to the left, RIGHT, GO FARTHER DOWN...
| Subject: Re: Dexku - The Garfield User Tue Jun 22, 2010 3:19 pm | |
| - Spoiler:
- OMYGAWDINES ITS A BROWNIE wrote:
- The Sonio579 wrote:
- Dexku is a.. person. Pretty much. Yeah. A normal person. Wielding a morphing gun. Yep. Just your everyday person. This particular everyday person shall be my first character in order to duel with in the realms of Crazy Brawl. Okay. I'll tell about him. Okay? Okay. ONWARD!
DEXKU'S ATTACKS: -The Garfield: Default Mode - Does 30-70 damage, has a 1 turn cooldown. Has great accuracy and speed, making it one of Dexku's more balanced attacks.
-The Garfield: Shotgun Mode - The Garfield fires 10 bullets, each bullet doing 50 damage. The bullets' force isn't much, making it a slow attack. Although the bellets spread, and thus making it hard to evade. 3 turn cooldown.
-The Garfield: Uzi Mode - The uzi mode is deadly. The bullets are fastest of all, but don't spread at all. They stay in a line. They can press though shields, and break weak ones too. Each bullet does a puny 10 damage, but fires 7 bullets, adding up damage. 3 turn cooldown.
-The Garfield: Battle Riffle Mode - The garfield fires 3 bullets. Each does 70 damage. The bullets are almost as fast as default mode. These bullets don't spread as well, and don't pressure a shield too much. Easy to dodge. 2 turn cooldown.
-The Garfield: Sniper Riffle Mode - The Garfield unleashes a bullet doing 300 damage. It's very quick and has high pressure among shields. 7 turn cooldown, and if it's a critical hit*, it's a headshot and does 700 damage.
* = A very rare occasian, usually does more damage or has a diffrent effect.
-------------------If for whatever reason The Garfield is disabled, Dexku may use these attacks.---------------
Punch - Dexku just simply punches at the opponet. Damage may vary.
Kick - Dexku kicks at the opponet. Damage varies.
Dull Knife - Dexku uses a rusted knife to slice at the opponet. Damage varies.
DEXKU'S STATUS: 600 HP Attack: 80 Defence: 35 Speed:43 Several things I saw wrong. One, I saw with the shotgun. Each bullet needs to be nerfed to 15-20 damage. Another thing, the UZI. The UZI actually has some pretty decent recoil, so edit that. Also, the sniper rifle should have its damage cut in half because many characters might be easily killed by it, some even in one hit. The battle rifle, im not sure, I suppose it could be a bit weaker. If you take a look at my character, you'll see that he is much weaker then Dexku.
Okay. The Sniper Riffle now only does 170 damage, and around 500 on headshot. The uzi costs 10 damage to use. Each battle riffle bullet only does 40 damage now. Each shotgun bullet does 25 damage also. Thanks for your feedback. | |
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