Attacks: Plazma Burst, Dual Miniguns, 6-Pack Rocket Launcher, Shockwave Generator, Mines
Special Attack: Impulse Blaster
Attack Descriptions: Plazma Burst - This attack can charge for up to 3 turns. Damage rate is 1 turn = 25-75 damage, 2 turns = 50-150 damage, 3 turns = 75-225 damage, 4 turns = 100-300 damage, 5 turns = 125-375 damage, MAX = 150-400 damage. 3 turns cooldown, but the cooldown starts when you start charging it (So if you charge for 3 turns you can use it again immediately, 2 turns you have to wait another turn, 1 turn you have to wait 2 more turns); Dual Miniguns - Just as powerful as The Garfieldinator's Minigun, but fires twice as many shots. Fires off 150 rounds, each dealing 1-3 damage. 6 turns cooldown; 6-Pack Rocket Launcher - Fires 6 rockets! Each deals 25-75 damage, and each deals 10-30 points of splash damage! 6 turns cooldown; Shockwave Generator - Generates a, well, shockwave! Sounds like an electric guitar when used, LOL. Cannot be blocked or dodged, and never misses. Deals 100-300 damage against ALL enemies. 5 turns cooldown; Mines - Places a mine in front of X17. The next character that uses a physical attack on X17 takes 100 damage and has their attack fail! 3 turn cooldown; Impluse Blaster - Fires a green plasma ball that passes through all shields and armor, ignoring their effects. Deals 100-150 damage. 5 turn cooldown.
Description: The ultimate mech, controlled by the ultimate gunner (Snugglebears) which has the ultimate gunner experience. Results? Ultimate.
Characters needed to fuse: The Garfieldinator and Snugglebears