Chuggaaconroy got suspended from YouTube again, so he traveled to the realm of Crazy Brawl, along with his 100 pikmin friends, and several other members of his club.
Health: 1,000,000,000
Attack #1: Purple Pikmin
- Emile (chugga) throws a purple pikmin. If the pikmin hits, it will deal 1,000 damage. Furthermore, if an enemy is dead, you can throw a purple pikmin at said enemy to drag its corpse away from battle. Thus, that enemy cannot be revived.
- Cooldown: 1 turn
- Damage: 1,000
- Supply: 100
Attack #2: Wall Staples
- Emile throws wall staples at the opponent. If a wall staple lands, it will do 500 damage, and will pin the enemy to the floor. Thus, the enemy cannot use melee attacks.
- Cooldown: 2 turns
- Damage: 500
- Supply: 5
Attack #3: Hurricane Spin
- Emile pulls out the master sword and holds B. Unfortunately, this move requires one turn to move. Once executed, Emile will sparratically move around the map. Since he's moving like such, he cannot be counterattacked. Roll the dice 3 times. Each time you roll, you'll do that much damage in the thousands.
[EXAMPLE: 1 = 1,000 | 2 = 2,000] Once you have dealt damage, you will remain dizzy for one turn, essentially immobile.
-Cooldown: 4 turns
- Supply: 10
Attack #4: Phanphy / Shiny Koffing
- While battling, Emile can uncover a phanphy or a shiny koffin. Just use this move, and he'll look for one. Roll a dice. If the result is 1, 2, or 3, Emile will find a phanphy! He'll then put the phanphy into battle, along with screaming very loudly, which can stun all foes for 2 turns. If the result is 6, Emile will find a shiny koffin! He'll then put the shiny koffing into battle, and yell VERY loudly, causing the foes to be stunned for 4 turns! Unfortunately, there are only so many phanphies and shiny koffings.
- Danage: N/A
- Cooldown: 10 turns
- Supply: 5 phanphies, 2 shiny koffings
Attack #5: Poltergust 3000
- Emile was never really a plumber. He's a ghost buster! The Poltergust 3000 can suck a foe into it for 3 turns, thus disabling that unit.
- Damage: 1
- Cooldown: 6 turns
- Supply: 3
Special Move: Chance Time
Roll a dice. If the result is 1, then roll the dice again. Depending on what the result is determines how much health you can steal from an opponent.
1: 100k
2: 200k
3: 300k
4: 400k
5: 500k
6: 6b
This may ony be used once within the battle.
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[ Phanphy ]
Attack1: Tackle
- Damage: 1,000-1,300
- Cooldown: N/A
Attack2: Roll
- Damage: 2,000-4,000
- Cooldown: 3 turns
- Cannot be countered
[ Shiny Koffing ]
Attack1: Tackle
- Damage: 3,000-7,500
- Cooldown: 1 turn
Attack2: Bright Light
(roll a dice. if the result is 1 or 2, this move will work.)
- Damage: N/A
- Cooldown: 5 turns
- Stuns all foes for 2 turns